mrissa: (Default)
[personal profile] mrissa
Not an entry about [livejournal.com profile] numinicious.

And in other caveats: I have very few absolute deal-breakers in terms of tropes. I know there are intelligent and sensible people--some of them right around here, in virtual terms--who will not read a book if it has vampires in it, or elves, or FTL travel, or something. That's their prerogative, but I'm having a hard time thinking of anything on which I'm like that. Also, I am clear that I am talking about things that bug me or throw me out of a story rather than grand universals of storytelling for all of humanity.

That said: I am a very, very tough sell on books where magic is a substitution or subtractive force rather than an additive one.

That is to say, if you try to tell me that science does not work in the fantasy world you have set up, or that a particular scientific force does not work, or that a particular technology does not work, you have just made it several million times harder for me to enjoy your fantasy novel.

"Science doesn't work" makes me think that the writer--or, if this is put in the mouth of a character, the character--has no idea what science is. Science: we make theories, we poke them, we adjust the theories. That is what science is. If you have a universe where this is not at all functional--where observing and theorizing and observing some more gets you nowhere at all--it is more or less the ultimate in horror stories for me. And it is in the direction of horror where I will put the book down and walk away quietly, and probably not pick up very many of your other works, either. But the thing is, you will almost certainly not be able to do this. Why do our houses and other forms of shelter stay up, and why do our clothes stay together? Science, people. Somebody said, "What if I prop this up this way, can I take shelter under it? No? How about this way? How about like this instead?" It's entirely possible that all such advances in technology--yes, knitting is too a technology--were divinely revealed in the universe you've set up. If you manage to do that consistently, I will be a) impressed at your extensive worldbuilding and b) totally uninterested in your characters, who huddle waiting for the next revelation or smiting. We don't generally score that a win.

"The electroweak force doesn't work"--okay, so actually nobody has ever phrased it this way, because the people who want electric fields not to function are not often the same people as the ones who care which fundamental forces have unifying theories and which are bizarre outliers. But there's a lot of "electricity doesn't work." Here's the thing: the electroweak force, charged particles and all? This is important stuff. This is really important stuff. Your nerves run on electrical impulses, but also, have you ever taken a chemistry course? Or a "physical science" course that talked about chemistry? Ever notice how those chemical reactions are talking about either ionic or covalent bonds? Do you know what those are? Those are the electroweak force in action--it is the same stuff that makes electronic devices possible. It is the very same stuff. What makes us able to digest things? What makes some materials ductile, some materials malleable, some materials hard and some soft? Electroweak force, my ducklings. You may not be able to trace "why can we make a sword out of this stuff?" to "how are the protons and the electrons in this substance interacting?", but other people can. And I am those other people.

So at that point you can jump in and say, "Well, but a magic force steps in and does those things in my imaginary universe instead." And I say, okay, really? It is a magic force that behaves exactly like the electroweak force on those things you-the-author don't really understand, but not those things you didn't really want? Your characters still eat and drink and breathe and have sex and whack things with swords someone has forged in a vague pseudo-medieval way, all in very recognizable ways, but motors and generators don't work? Isn't it a lot easier to just say, "In this world I've invented, no one has come up with motors or generators yet"? You run a lot less risk of me dubbing your magic The Force Of Authorial Convenience, I tell you what. Most people in the history of humanity--the overwhelming majority, really--have not independently formulated theories of electromagnetics, or even practical approximations of same, so "nobody came up with that" is a lot easier to defend than "the basic forces all happen to work in exactly the same way except when I didn't want them to."

"X technology just arbitrarily doesn't work" is even worse, because not only does it always come with a bunch of other things that work on the same principle, but it reminds me of ignorant people, many of them Young Earth Creationists, blithely stating, "I don't believe in carbon dating--I don't know, I just don't," as though radioactive decay is Tinkerbell and all the other fairies, and you can just stop clapping and it will drink poison for love of Peter Pan. As though carbon dating is completely separate from any other understanding we might have of the natural world. If you have gods running things, you can have them step in and zap whatever technology they don't like; that's fine as long as it has other consequences. If you have a world that is itself semi-conscious or in some other way directed, I can cope with that as well as long as it has other consequences. Having a god or some other principle who/that will squish your characters for figuring out penicillin really seems like it will have other consequences in the world. Having a character who notices that and tries to figure them out is a big step forwards for me.

This is beginning to look suspiciously like I am a sucker for following through consequences. See also: why I hate Veronica Mars Season 3.

When I had a brief beginning of this conversation (and it was my fault it didn't go further--sorry, guys, Minicon sort of intervened), my friends pointed out that if you are having a fantasy world at all, some things have to work differently than they do in our world. And that is absolutely true. But what I like best in fantasy novels is the feeling that there is something else, something more--sometimes something right up front and sometimes something just out of sight around the corner, but in either case more. Sometimes this is the sort of thing people mean when they talk about the numinous in fantasy, and sometimes it's a cool alternate-science. But when it starts being less than what we've got in this world, it appeals to me a great deal less, more than proportionately less--when it's this world minus, or this world with a cheap plastic substitution, I tend to end up disappointed and not much want to spend more time with that book or those books. Carl Sagan spoke derisively of people whose idea of religion was "the god of the gaps," trying to use the concept of the divine as some sort of spackle on inferior scientific theories. I'm afraid I feel that way about the magic of the gaps: it just doesn't shine for me if it feels like it's only there to patch the holes in half-assed worldbuilding.

Date: 2010-04-13 07:15 pm (UTC)
From: [identity profile] swan-tower.livejournal.com
I don't disagree -- but that's why I personally wouldn't have a problem with "electricity doesn't work," the example that sparked Mris's post. If you want to tell me that in your world, nobody can build machines that run off electricity, but brains still work and molecules still hold together and all the rest of it, I'm fine with that. As I said elsewhere, in the discussion that started this, I prefer the arbitrary division to lie below the waterline, so to speak: choose some semi-hidden place to break the scientific chain, rather than cherry-picking specific technologies you don't want in your story.

Date: 2010-04-13 07:58 pm (UTC)
From: [identity profile] houseboatonstyx.livejournal.com
Semantics. Miller's Law. If someone says "X is Y" and that seems false, try reading it as "X1 is Y" and look for some X1 for which Y would be true.

The sort of person who would SAY "electricity doesn't work" is not referring to brains and molecules. S/he is referring to machines that use electricity.

Date: 2010-04-13 08:10 pm (UTC)
From: [identity profile] swan-tower.livejournal.com
That is how I would read it, yes. And while I freely acknowledge that breaking the chain there is arbitrary, it at least functions like a well-constructed alternate history: you pick your one point of deviation, and extrapolate from there. No machines that run on electricity. Check. But you can still have gaslights and steam engines and gunpowder, without the unspoken assumption that there are light bulbs and telephones and so on just around the corner. I very much prefer that to individually deciding which technologies should be permitted into the setting and which shouldn't, on no particular principle other than "what does the author think is cool?" That's what I think of as "above the waterline" arbitrariness.

Date: 2010-04-13 08:22 pm (UTC)
From: [identity profile] houseboatonstyx.livejournal.com
Well, nine and sixty processes. Some writers would trust their own sense of cool, write the story, then see if the characters come up with good theories to explain it. (Then go back and tweak details to fit the best theory.)

Date: 2010-04-13 08:32 pm (UTC)
From: [identity profile] swan-tower.livejournal.com
True. The only actual prescriptive rule in writing is "Do what you're doing well enough that readers are willing to let you get away with it." :-)

Date: 2010-04-13 08:40 pm (UTC)
From: [identity profile] houseboatonstyx.livejournal.com
Or, "It ain't what you don't do wrong, it's what you do do right."

H/t to Matociqualia et al, in different words.

Date: 2010-04-13 10:08 pm (UTC)
From: [identity profile] mrissa.livejournal.com
And what readers are willing to let you get away with will of course vary. I expect there are plenty of readers who think, "Electricity doesn't work," and "Electricity works and also this thing called magic works," are on the same level of supposition. I'm just not one of them.

Whenever there is a panel about having to know things for fiction, someone jumps up to say that you shouldn't worry about what you've got wrong, you should worry about what you've got right, and readers should stop nitpicking and enjoy the story. And I would wager that if I got that audience member to answer questions for five minutes, I could find something that interfered with their enjoyment of a story that someone else thought was nitpicking. Absolutely guaranteed.

Date: 2010-04-13 10:15 pm (UTC)
From: [identity profile] houseboatonstyx.livejournal.com
I'm sure some fault could be found. But how many readers would reject the whole story because of it? And how much time would the author spend seeking such nits, that could be spent on creating new material that will please many more readers?

Date: 2010-04-14 12:46 am (UTC)
From: [identity profile] alecaustin.livejournal.com
Really depends on your audience, yes? If you're writing in SFF and aren't wildly successful, the number of people who are likely to bounce off or at the very least be annoyed by something like "Electricity doesn't work" is probably non-trivial.

Date: 2010-04-14 02:28 am (UTC)
From: [identity profile] houseboatonstyx.livejournal.com
Well, a more serious concern might be, how many gate-keepers would be annoyed by it.

Date: 2010-04-14 02:00 pm (UTC)
From: [identity profile] mrissa.livejournal.com
I'm not saying "every story is flawed," although that's certainly true. I'm saying that every person who takes this "nits" attitude has things that would throw them out of the story, that they would say were really important, that someone else might not think were important.

If, for example, you had a boatload of British people landing at Plymouth Rock and getting out of their boat and seeing indigenous people living in teepees, and it was not meant to be an alternate history, that's a pretty darned big cultural gaffe. I'm pretty sure I could find people who would say, "Oh, it doesn't matter, because they were trying to give the feel of Indians, and you shouldn't be nitpicky."

And the possibility of it being an alternate history is important. If an author gives people clues and cues that their book is set in an alternate history with the mighty Lakota Empire stretching from the Atlantic to the Rockies, and then it turns out that it's not that at all, it's that that author is completely without clue on the topic of Native American/First Nations cultures not all being the same, that will strongly affect the reading someone who is not similarly lacking in clue will give the book. And it should.

It is perfectly okay for a writer to say, "I don't know anything about science, and I want to say some things about science anyway. I expect that people who know anything about science will be put off my book, but I'm not writing for them." What is not okay is for a writer to say, "I don't know anything about science, and I want to say some things about science anyway. Why are you being so nitpicky?" If an author decides to speak from a position of ignorance, they have to understand that it will not go well with every reader and that it will not be entirely the reader's fault.

Date: 2010-04-14 04:41 pm (UTC)
From: [identity profile] houseboatonstyx.livejournal.com
Well, I'm not going to nitpick a major premise of your OP.

Date: 2010-04-17 02:15 am (UTC)
From: [identity profile] cissa.livejournal.com
When authors weigh in on metalwork, they are often really ignorant. And, as a metalsmith, this throws me out of the story, and I start asking myself, "WHY did they not run this by someone who actually DOES such work, to decrease the amount of unnecessary stupid???" etc.

The thing that gets me is that in so many cases, just a quick bit of research would enable the author to avoid some of the really stupid errors. And so when they don't do that, and it's an area in which I know something, it does throw me off.

Date: 2010-04-17 01:35 pm (UTC)
From: [identity profile] mrissa.livejournal.com
The answer is the same whether it's metalwork or physics: they didn't think it was important.

We are each allowed to disagree with that assessment.

Date: 2010-04-13 10:15 pm (UTC)
From: [identity profile] mrissa.livejournal.com
And to me, "electricity doesn't work" is cherry-picking specific technologies you don't want in your story.

Whereas "they have steam engines but not light bulbs," is, y'know, sort of how technology works. People come up with stuff at different speeds; people think different things are interesting; people have different inputs, different data sets to reason from. One of the things I loved about [livejournal.com profile] truepenny's last Doctrine of Labyrinths book was that technology was not spread evenly over the world because people don't work like that.

Date: 2010-04-13 11:12 pm (UTC)
From: [identity profile] swan-tower.livejournal.com
Three things come to mind.

First, I think what bothers me about "they have steam engines but not light bulbs" is the way that people assume the world is going to progress onward to light bulbs -- that technological development is going to happen in more or less the same way it did here. People don't always assume that, of course, but I feel like they tend to do so more the closer the presented time period comes to our own modern moment, such that you can have five thousand years of Ye Olde Medieval Period and nobody thinks it's odd, but five hundred years of Ye Not-So-Olde Victorian Period would have readers asking why they're still stuck on steam tech. And there's some validity to that, in that steam tech was produced by a certain mindset that would probably go on to less cumbersome electricity-driven forms, unless for some reason they didn't work.

Second, this whole discussion would go better if I could cite actual examples of cherry-picking that bug me, rather than hypothetical ones, but I tend to put those books down and so I don't remember them. But I know I've seen things where it's less "steam engines yes, light bulbs no" (which at least is explicable, because you can point to the moment in our own history where A had been developed but B hadn't yet), and more "I don't actually know how technology develops so I don't realize the society I've just put together makes no actual sense." (Which, now that I type that, might translate to me bouncing off the anthropology in place of you bouncing off the physics. That's my waterline, I guess.)

And third, one giant comment thread in, it occurs to me that I possibly wasn't clear enough when I said (back on [livejournal.com profile] diatryma's post that "no electricity" might be a useful and workable dividing line. I would not say outright in the story, "electricity doesn't work." (Especially because who would say that, in a world where it didn't?) I would just decide in my head, okay, I'm developing this world, what tech do I include and what do I exclude, here is the rule I will consistently use to make that decision. Does it need sparks to go? Yes? My characters don't have it, and never will. Let's imagine instead what they might cook up if sparky things weren't the next step after steam.

Kind of like Richard Garfinkle's Celestial Matters, where he's imagining what "high tech" would look like in a world where Ptolemy and Aristotle were right. I'm sure there are all manner of finer points upon which his setting would break down if I knew my way better around physics and biology, because a lot of the actual functioning of our world is the consequence of laws that contradict Ptolemy and Aristotle. But he's got a nice, clear rule delineating why tech has not developed the same way and never will, and that pleases me.

Anyway, I don't know if it bugs you less if I clarify that I think of "no electric tech" as an external rule for worldbuilding, rather than something I'm trying to justify in-story. From your response to the dragons thing, it sounds like less explaining = better result for you, unless the explaining takes into account the knowledge you possess that otherwises pokes holes in the fabric.

And that's entirely fair. Most people who saw the first X-Files movie were not laughing their asses off about the supposed "Dallas" on the horizon of what looked more like West Texas, nor did they later (as trained archaeologists) beat their heads against a table over the apparent Neandertals wandering around that area forty thousand years ago. The aliens don't bug me; the attempt to explain them by means of things that are I KNOW ARE WRONG does.

Date: 2010-04-14 04:02 pm (UTC)
From: [identity profile] mrissa.livejournal.com
Yes, exactly: minimal explaining is really much safer.

January 2026

S M T W T F S
     123
45678910
11121314151617
18192021222324
25262728293031

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Jan. 12th, 2026 12:27 am
Powered by Dreamwidth Studios